This isn't the full game. It's just a prototype for me to figure out game mechanics and the game engine.

Controls 

  • WASD or ARROW KEYS to move
  • A = ALT
  • B = Crtl
  • Select = Shift 
  • Start = Enter

v0.5 Changes

  • Overhauled spirits and tiles
  • Added ambient music and basic loops.
  • Added battle system.
  • Changed how L.A.S.S system is handled.
  • L.A.S.S Points affect your max health points.
  • Courage/fear system overhauled - you will flee from battles if courage points are too low.
  • Added salt system on battle scenes.
  • Room energies (Ki, Zen, Tau) overhauled, placing runes effect Ki-meter. Also, ghosts affect energies if nearby.
  • Changed UI on equipment selection.
  • Changed menu UI.

v0.4 Changes

  • Added character generation.
    • The playable character will be randomly generated.
    • The playable character's name is generated, you can regenerate their name if you don't like it.
    • L.A.S.S stats generate randomly too.
    • Character lore is generated too.
  • Static sound will play from the ki-meter to signal ghost is nearby.
  • Resistance to attacks added.
  • Runes will weaken spirit attacks much more. 
  • Added more emotes.
  • Low Sanity and Low courage will cause the playable character to be erratic.
    • There is a chance they can hurt themselves. 
  • Added "safe room" to restore sanity and courage. 
  • Character screen overhalled
    • LASS and Character information are on two different screens. 
  • Added tutorial script.
    • The tutorial only goes through the character and lass screens at the moment.
  • Rune icons optimized
    • The three runes only take up three tiles in the engine's "memory". 
  • Number to ASCII scripted added. 
    • This is for the text of the menu to work.  
    • Plans to adapt this further.
  • Added title screen.
  • Added a few sounds. 

v0.3 Changes

  • The menu reworked, now easier to select options.
  • Rune book added, you can now draw runes on the floor. By selecting them from the book.
  • Added equipment, only list below is working
    • Runebook
    • Ki-meter
  • Drawing Runes will change the Zen,Ki,Tau values in a room. Placing an Energy Rune will lower the ki in the room.
  • NPCs will now add to the Ki count (Mostly for lore reasons)
  • Fixed an issue where Ki could go down to 0 or -1. If the player is in a room alone with no ghost then Ki will always be 1.
  • Some sounds through the ki-meter, will lower your sanity and courage.
  • Added overlay icon for the selected equipment.
  • Added demo ghost for NPC scripts.
  • Added emoticon when courage, health, or sanity is decreased.
  • Redone the background of some menus.
  • Optimized sprites to use duplicate tiles. This saves on performance and size.

This is a demo of Fatelocked. Here I'll be testing game mechanics and showing previews.

It's a game about ponies and ghosts. 

Made it GB Studio.

Development log

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