Dev updates


A little update. 

Finally, the battle mechanic is nearly done.
Manage to optimize the tile set down to 24 tiles (Though that's including tile swapping on the fly). For instance, each dice is a duplicate and the attack animations use the same 13 tiles, just flipped either vertically or horizontally.
For those who are interested In quick tile swapping, there are around 56 tiles.
There is more I can do to optimize it even more, such as the scripts. There is a weird bug in GB studio where you cannot generate a random number between a number and a variable, I have a feeling its something to do with how it handles integers so at the moment I brute force it by creating multiple RNG scripts within a switch. I need to find a better way as it wastes the available ~8k RAM that I desperately need


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